Around the Sphere

Expanding on the original idea of the artwork and showcasing the amazing architectural design, we set off to create a series of fly-by shots of the work. 

As the name suggested, the route was designed to start where the work was placed in the exhibition. It begins with the carpet going up and out from the opening on top of the architecture to showcase the feature which many people might miss. Then the carpet loops around the sphere before entering the architecture from a lower opening. The route will end with the carpet making 2 smaller loops inside and going back to its original position.

Made with Blender & Octane

Link to experience

Shots Design

The original design was a mix of carpet-mounted and fixed-location cameras, where the fix location allows for a better demonstration of the architecture and the carpet-mounted ones created some excitement.

However, the carpet-mounted shots were cancelled after multiple unsuccessful attempts of trying to make it less game-like.

Motion design

To make the movement more legit and less game-like, the decision was made to create the majority of the movement based on real-world physics, besides the one return to the original position. Due to the limited space, the movement within the sphere took inspiration from some airshow fighter jet movement.

Colour grading

To demonstrate the relationship between the exhibition space and its surrounding environment, many shots were high on contrast. Which created a great challenge in post-production. Due to the time limit, we opt for a log-like gradience output from Blender which allows the use of traditional colouring techniques, instead of rendering subjects separately.